Unity vs Unreal: What We Choose and Wh

Choosing the right game engine is like choosing the heart of your studio. Everything — from how fast you prototype, to how smooth your final product feels — depends on it. At BUT Company, we’ve explored both Unity and Unreal Engine, and after dozens of prototypes and commercial projects, we’ve made our choice.

Here’s a behind-the-scenes breakdown of both engines — their strengths, their challenges, and why we choose Unityfor most of our mobile games.


1. Unity: Our Go-To for Mobile Development

Unity is our default engine for one core reason: efficiency. It’s tailor-made for mobile platforms — whether 2D, 3D, or hybrid.

Why we love Unity:

  • 🔄 Fast Prototyping – We can go from concept to playable build in hours.
  • 📱 Mobile-First Tools – Excellent Android/iOS support, lightweight builds, and native integration.
  • 💡 Massive Asset Store – We don’t reinvent the wheel. We accelerate with ready-to-use tools.
  • 🌍 Cross-platform Deployment – From Android to iOS to WebGL — one codebase.
  • 🧑‍💻 Large Talent Pool – Easy to scale our team with skilled Unity developers.

For 2D arcade games, casual 3D titles, and anything with monetization logic (ads, IAPs), Unity just makes sense.


2. Unreal Engine: Powerful, But Overkill for Mobile

Unreal Engine is a beast — and that’s both its strength and weakness. It shines in high-fidelity 3D, console-grade experiences, and cinematic realism. But for mobile games? It can be like driving a tank to deliver pizza.

What we like about Unreal:

  • 🎮 Top-tier Graphics – Nanite, Lumen, PBR — unmatched rendering.
  • 🧠 Blueprint Visual Scripting – Non-programmers can build logic visually.
  • 🔧 Out-of-the-box Systems – UI, VFX, multiplayer all feel more “batteries-included.”

But the downsides:

  • ❗ Heavy builds and higher device requirements
  • ❗ Longer compile times and less agility
  • ❗ Not as optimized for low-end or mid-range mobile devices

We occasionally use Unreal for prototypes targeting high-end devices or cinematic experiments — but it’s not our main tool.


3. What We Actually Use and When

At BUT Company, we match the engine to the project type:

Project TypeEngine ChosenWhy
2D Casual GameUnitySpeed + lightweight builds
3D Hypercasual GameUnityEasy shaders + mobile polish
Visual 3D Story GameUnity/UnrealDepends on art style complexity
High-End Action Game (rare)UnrealIf realism and fidelity are key

🎯 Final Verdict

Unity is our primary engine — flexible, fast, mobile-ready, and perfect for our workflow. While Unreal Engine is impressive, it’s a better fit for PC/console-level projects. For mobile games that need to look good, perform well, and reach millions — Unity gives us the right balance of power and productivity.

At the end of the day, the engine is just a tool. It’s the people behind it who bring the game to life.

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